According to Marc Prensky in “Digital
Natives, Digital Immigrants” (2001) a completely new generation has born, whose
members clearly differentiate from older generations not only in slang and
cloth, but also in the way these persons think and process information.
“A really big discontinuity has taken place”, affirms the
author. The main reason for this radical change lies in the kind of experiences
these so called “Digital Natives” go through. They represent the first
generations to grow up surrounded by and using technology. And as
Prensky (2001) says: “they are all “native speakers” of the digital language
of computers, video games and the Internet”. “Digital Immigrants”,
on the other hand, are those who weren’t born in the digital world, but have
learnt how to adapt to this changeable technological environment. An important
distinction between “Digital Natives” and “Digital Immigrants” is that the
latter one “always retain, to some degree, their "accent," that is,
their foot in the past”, Marc Prensky (2001).
An important issue to highlight is how
this generational gap is perceived inside today’s schools. The majority of
“Digital Immigrants” educators tend to “teach – slowly, step-by-step, one thing
at a time, individually, and above all, seriously”, Prensky (2001). The way
these people deals with information is completely different from how the
students of the digital era do. “Digital Natives are used to receiving
information really fast. They like to parallel process and multi-task. They
prefer their graphics before their text rather than the
opposite. They prefer random access (like hypertext). They function best when
networked. They thrive on instant gratification and frequent rewards. They
prefer games to “serious” work”, Prensky (2001).
This point calls my attention the most as
it suggests that teachers of the “old country” methodologies and contents
should be reconsidered. An excellent way to shrink distances is by adapting
materials to the language of Digital Natives. Making the learning into a video
game, for example, will be not only more appealing and interesting, but it will
also make the learning more enjoyable and pleasurable.
If you would like to read the entire Marc
Prensky's article, you can click here
Net generation at work |
Digital Natives' interaction |
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